PaintingAcrossSeams
From polycount
Revision as of 12:31, 7 July 2010 by EricChadwick (Talk)
Contents
Painting Across Seams
Here are some common workflows for solving texture seams. It is often easier if the seams can be painted non-destructively, on a separate layer with transparency.
2D Paint
- Paint & save in your 2D painting app (Photoshop, GiMP, etc.)
- Reload the texture in your 3D app (3ds Max, Maya, etc.) to examine
- Repeat until seams are solved
Integrated 3D Paint
Use a 3D paint tool or plugin inside your main 3D software to paint directly across the seams.
3ds Max Painting Tools
- Viewport Canvas for Max 2010 and 2011. Layers are only supported in the Max 2011 version.
- TexTools is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
- PolyBoost was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
- TexPaint3D is a free painting plugin, but does not isolate the painted details on a transparent layer.
Maya Painting Tools
Maya has various painting methods available. See the Maya 2011 Help.
Dedicated 3D Paint
You can use a dedicated 3D painting program to paint directly across the seams. See the Tools page for a list of 3D Paint software.
Multiple UV Channels
Use your 3D app's texture-baking tool and multiple UV channels:
- Apply a 2nd UV layout that is setup to be seamless where the original seam was.
- Bake it out to a new texture.
- Fix the seam in your 2D painting app.
- Apply the new map in your 3D app, and bake it back into the original UV layout.
- 3ds Max Tutorial for this process - by Peter Kojesta