Subdivision Surface Modeling
Contents
Subdivision Surface Modeling
This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.
Primers
Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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- File:SubdivisionSurfaceModeling$subd gotwires.png<
>gotwires.info Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<
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> - File:SubdivisionSurfaceModeling$subd wikipedia.png<
>Subdivision surface - Wikipedia has good technical info about sub-d.<
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> - Shared: My Technical Talk content by Per 'Perna' Abrahamsen.
Hard Surfaces
FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
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- File:SubdivisionSurfaceModeling$subd probooleans.png<
>Using ProBooleans in 3ds Max for sub-d modeling Polycount forum thread.<
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> - File:SubdivisionSurfaceModeling$subd per1283dtutorials.png<
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3D Tutorials from Per Abrahamsen aka Per128<
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- File:SubdivisionSurfaceModeling$subd marcusaseth.png<
>Minitutorials by Marcus Aseth - by Marcus Aseth. Modeling gun parts, etc. <
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> - File:SubdivisionSurfaceModeling$subd slipgatecentral.png<
>hard surface modelling hints pt1 - by 'slipgatecentral'. Creating floaters in Maya, short video tutorial. <
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> - File:SubdivisionSurfaceModeling$subd circularholes.png <
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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Subdivision Tips – Hard Surface Modelling by Alberto 'Blaizer' Lozano (translated into English by Google)<
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Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
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- File:SubdivisionSurfaceModeling$subd doublesmooth.png<
>Double Smooth - by Ben 'poopinmymouth' Mathis<
>Video tutorial demonstrates the double-smooth technique for fast sub-d modeling.<
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> - File:SubdivisionSurfaceModeling$subd firehydrant.png<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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- File:SubdivisionSurfaceModeling$sculpt philipkmetal.png <
> Matte Metal Tutorial - by Philip 'Philipk' Klevestav<
>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<
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> - File:SubdivisionSurfaceModeling$subd modelingbathroomtiles.png <
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ModelingBathroomTiles - by okkun<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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- File:SubdivisionSurfaceModeling$subd chainmailneox.png <
> Modeling chainmail in 3ds Max - by Steffen "Neox" Unger<
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Hard Surface Sculpting – Hard Surface Modelling by Selwy
Organic Surfaces
The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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- File:SubdivisionSurfaceModeling$subd digitalsculpturetechniques.png<
>Digital Sculpture Techniques by Bay Raitt and Greg Minter<
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> - File:SubdivisionSurfaceModeling$subd thepole.png<
>The Pole from the Subdivisionmodeling.com forum. Saved here: attachment:SubdivisionModelingDotCom_The-Pole.pdf (10MB PDF)<
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> - File:SubdivisionSurfaceModeling$subd thepolerevised.png<
>The Pole - Revised from the Subdivisionmodeling.com forum<
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> - File:SubdivisionSurfaceModeling$subd thebody.png<
>attachment:SubdivisionModelingDotCom_Topology-Body.pdf (1MB PDF) from the Subdivisionmodeling.com forum.<
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> - File:SubdivisionSurfaceModeling$subd thehead.png<
>attachment:SubdivisionModelingDotCom_Topology-Head.pdf (8MB PDF) from the Subdivisionmodeling.com forum.<
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Tips & Tricks
File:SubdivisionSurfaceModeling$subdiv stepdownguide.png File:SubdivisionSurfaceModeling$subdiv roundinsets.jpg File:SubdivisionSurfaceModeling$subdiv tubes-oblastradiuso.jpg File:SubdivisionSurfaceModeling$subdiv tesselation.jpg File:SubdivisionSurfaceModeling$subdiv transition.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-ngon.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-cap.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion2.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion3.png File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion4.gif File:SubdivisionSurfaceModeling$subdiv rims-alecmoody.jpg File:SubdivisionSurfaceModeling$subdiv gunstock-racer445.jpg File:SubdivisionSurfaceModeling$subdiv leica-joewilson.jpg File:SubdivisionSurfaceModeling$subdiv bolt-insets.png
More Information
- FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO Polycount forum thread
- BaseMesh
- CharacterSculpting
- PolygonCount
- ReTopologyModeling