UVCoordinates

From polycount
Revision as of 07:42, 18 May 2011 by EricChadwick (Talk)

Jump to: navigation, search

UV Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh. These are often used to stretch a 2D texture onto a 3D mesh.

See TextureCoordinates for more information.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools