Category:TextureFormat
From polycount
Revision as of 17:50, 29 November 2014 by EricChadwick (Talk | contribs)
These are bitmap file formats commonly used by game artists.
File formats come in two basic categories: Source files vs. Runtime files.
- Source files are generally larger and lossless.
- Runtime files are generally smaller and lossy, see Category:TextureFormatRuntime.
The main reasons for converting are to save memory and to store MipMaps.