Category:EnvironmentModularity

From polycount
Revision as of 11:25, 30 November 2014 by EricChadwick (Talk | contribs)

Jump to: navigation, search

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see Category:GameDesign for more.

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

More Information


Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools