Game design
From polycount
Revision as of 11:36, 30 November 2014 by EricChadwick (Talk | contribs)
Game design is about creating the overall game experience for the player.
Game Design Resources
- Warren Spector's Commandments of Game Design - by Warren Spector
- The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal 1999 article for Gamasutra by Tim Ryan
- Game Pitches repository for video game pitches and design documents - by Jon Jones
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood & Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by an anonymous game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
More Information
- Category:LevelDesign: the design of gameplay spaces, levels, and environments.
- Category:EnvironmentModularity: techniques for creating reusable environment meshes.