Bloom
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Revision as of 12:40, 17 December 2014 by EricChadwick (Talk | contribs)
Bloom is a post-processing effect which simulates bright light sources overwhelming a camera or the eye, creating a halo around the brightest parts of a scene.
- Real-Time Glow article on Gamasutra about implementing bloom in the game Tron 2.0.
See also Glow