Category:TextureFormat
From polycount
Revision as of 18:34, 11 January 2015 by EricChadwick (Talk | contribs)
These are bitmap file formats commonly used by game artists.
File formats come in two basic categories: Source files vs. Runtime files.
- Source files are generally larger and lossless.
- Runtime files are generally smaller and lossy, see Category:TextureFormatRuntime.
The main reasons for converting are to save memory and to store MipMaps.
Source File Formats
- BMP - lossless
- EXR - lossless
- GIF - lossy
- HDR - lossless
- JPG - lossy
- PNG - lossless
- PSD - lossless
- TGA - lossless
- TIF - lossless