CollisionDetection
From polycount
Revision as of 21:11, 14 February 2015 by EricChadwick (Talk | contribs)
Collision detection is a constant drain on a 3D game engine. This is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.
A common method to optimize collision detection is to use a bounding box to simplify collision shapes.
Terrains are easy targets for optimized collision detection since their collidable surfaces can usually be represented by a simple height map.