Environment map
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Revision as of 18:42, 25 February 2015 by EricChadwick (Talk | contribs)
An environment map is used for three purposes in a game engine:
- Reflections: simulates the look of a shiny surface, like chrome or water.
- Refractions: simulates the view behind or through a transparent surface, like glass or water.
- Background: simulates the distant view behind the game models.
An environment map is usually painted to look like an all-encompassing world.
In this example, the sky texture on the right has been used as a reflection on the torus.
Environment mapping can also be used to fake the look of specular highlights on an object, by painting only the light sources into the environment texture.