Category:Rigging
From polycount
Revision as of 12:12, 14 March 2015 by EricChadwick (Talk | contribs)
Rigging is setting up skeletons for characters/vehicles/etc. and binding vertices to them. This can involve bones, constraints, controllers, expressions, cloth, skins, etc.
Pages in category "Rigging"
The following 16 pages are in this category, out of 16 total.