Height map
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Revision as of 14:33, 17 March 2015 by EricChadwick (Talk | contribs)
A height map is a grayscale texture used as a displacement map to define the topography of the polygons.
Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the alpha channel of an object's texture is used for the height map. Landscapes often use height maps.