Material
From polycount
Revision as of 15:03, 17 March 2015 by EricChadwick (Talk | contribs)
A material is a set of parameters that determine the color, shininess, smoothness, etc. of a surface.
A material can be thought of like a the front-end for a shader; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.