RAM

From polycount
Revision as of 19:11, 19 March 2015 by EricChadwick (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Random Access Memory (RAM) is used to store game assets that need to be used most often, because assets can be loaded from RAM quickly. See also Memory.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools