RayTrace
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Revision as of 19:22, 19 March 2015 by EricChadwick (Talk | contribs)
Raytracing is a way of rendering a 3D image such that each screen pixel follows the path of every ray of light which influences its color. Raytracing is typically too slow to be interactive, but optimized versions are being developed for specific game purposes, see Whitepapers.