Texture filtering
From polycount
Revision as of 19:39, 19 March 2015 by EricChadwick (Talk | contribs)
Texture filtering is used whenever a Texture is altered by the game engine to eliminate jagged edges and shimmering Pixels.
Whenever Texels are larger or smaller than screen pixels, some of the pixels in the original texture must be discarded, or else new pixels must be generated.
See also AnisotropicFiltering, MipMap.