Category:GameDesign
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Revision as of 13:06, 1 August 2010 by EricChadwick (Talk)
Category Game Design
All about game design.
Game Design
This section is about designing the overall experience for the player.
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood & Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Level Design
This section is about designing game environments, also called "levels".
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Level Design: Concept, Theory, and Practice ($) - by Rudolf Kremers
- The Hows and Whys of Level Design ($) - by Sjoerd "hourences" De Jong
- Chapter 7 - Reward Systems, except from the book "Level Design: Concept, Theory and Practice" by Rudolf Kremers
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Pages In This Category
Pages in category "GameDesign"
The following 2 pages are in this category, out of 2 total.