Category:GameDesign
From polycount
Revision as of 08:33, 23 July 2011 by EricChadwick (Talk)
Contents
Category Game Design
All about game design.
Pages in This Category
Game Design
This section is about designing the overall experience for the player.
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood & Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Level Design
This section is about designing game environments, also called "levels".
- GDC 2011 Transcript: Motivating Players in Open World Games by Joel Burgess
- Applying the Elements of Design and Principles of Design in Level Art by Jeremy Price
- Gears Of War Multiplayer Map Theory by Lee Perry
- GDC 2010: “What Happened Here?” – Environmental Storytelling by Harvey Smith and Matthias Worch
- Architecture: Form, Space, and Order ($) by Francis D.K. Ching
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- !Dead Link! Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- Ben's Small Bible of Realistic Multiplayer Level Design (PDF) by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Level Design: Concept, Theory, and Practice ($) - by Rudolf Kremers (free preview: Chapter 7 - Reward Systems)
- The Hows and Whys of Level Design ($) - by Sjoerd 'hourences' De Jong (reviewed here)
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd 'hourences' De Jong. A ton of tutorials and articles about designing levels with the Unreal Technology.
- LEVEL-DESIGN.org - by 'seir'. Information related to level art and design; for mappers, level designers, environment artists, and any kind of world designer.
- Maintaining the suspension of disbelief... Polycount forum thread. Discussion about the importance of using imperfection to create believable worlds.
- Level Design Video Tutorials - from 3DBuzz. A ton of useful tutorials and design tips about creating levels.
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by an anonymous game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
More Information
Pages in category "GameDesign"
The following 2 pages are in this category, out of 2 total.