Box reset trick
From polycount
Revision as of 08:55, 23 December 2015 by EricChadwick (Talk | contribs)
The "box trick" is a method for removing extra data from a model: unwanted transforms, corrupted internal data, etc.
- Create a new box (any primitive will do).
- Convert it to a mesh.
- Attach the problematic mesh.
- Delete the boX part.
Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method.
- 3ds Max: Reset Xform
- Blender: (?)
- Cinema 4D (?)
- Maya: Remove History (?)
- Modo: (?)