GradientMapping
From polycount
Revision as of 12:03, 14 September 2019 by EricChadwick (Talk | contribs)
Gradients can be used to enhance and control texture maps.
Vertical Gradient Baking
The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.
![](/w/images/9/98/Gradientmap_3dsmax.jpg)
Baking a gradient map in 3ds Max, using a script. See MaxScript: Gradient Map Polycount Forum thread. Image by Juan 'monster' Martinez.
![](/w/images/c/cd/AdamFisher_mayagradientbaketut.jpg)
Baking a gradient map in Maya. Image by Adam 'afisher' Fisher.
Gradient Remapping
Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.
![](/w/images/6/66/Gradientmapping_rasmus.jpg)
Using a gradient to remap the colors of a texture. See Tutorial - Gradient Mapping & UDK Polycount Forum thread. Image by Rasmus 'rasmus' Deguchi.
![](/w/images/9/95/Gradientmapping_smith.jpg)
Using a gradient to remap the colors of a texture. See Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures. Image by Ryan James Smith.
![](/w/images/f/f8/Gradientmapping_chadwick.jpg)
Gradient mapping in Unity using custom shaders. See Sketchbook:Eric Chadwick. Image by Eric Chadwick.