Ptex
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Revision as of 12:27, 1 July 2021 by RomanGrolimund (Talk | contribs)
Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime. While it works there is a performance drawback
Further Reading
Siggraph paper from Nvidia: http://developer.download.nvidia.com/assets/gamedev/docs/RealtimePtex-siggraph2011.pdf https://ptex.us/index.html