Difference between revisions of "Category:Animation"

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(Rigging - Unreal links)
(Rigging summary from Ghostscape (http://www.polycount.com/forum/showpost.php?p=1619708&postcount=3))
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== Rigging ==
 
== Rigging ==
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Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an [[Category:Animation|Animator]] to pose and animate the character.
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The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a [[Category:TechnicalArt|Technical Artist]] or an Animator.
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Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.
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* [http://udn.epicgames.com/Three/UT3CustomCharacters.html Creating Custom Characters for UT3] by [http://www.epicgames.com/ Epic Games] is an overview of how to setup characters for Unreal using 3ds Max. See also [http://udn.epicgames.com/Three/CreatingAnimations.html#Character%20Setup%20and%20Rigging Creating Animations for the Unreal Engine: Character Setup and Rigging].
 
* [http://udn.epicgames.com/Three/UT3CustomCharacters.html Creating Custom Characters for UT3] by [http://www.epicgames.com/ Epic Games] is an overview of how to setup characters for Unreal using 3ds Max. See also [http://udn.epicgames.com/Three/CreatingAnimations.html#Character%20Setup%20and%20Rigging Creating Animations for the Unreal Engine: Character Setup and Rigging].
 
* [http://www.3dtotal.com/team/Tutorials/face_rig/face_rig.php Facial  Rigging Tutorial] by [http://www.aldenfilion.com/ Alden Filion]. Rigging up a  control board with the help of a script.
 
* [http://www.3dtotal.com/team/Tutorials/face_rig/face_rig.php Facial  Rigging Tutorial] by [http://www.aldenfilion.com/ Alden Filion]. Rigging up a  control board with the help of a script.

Revision as of 06:56, 3 July 2012

Articles about animation for games.


Animation Theory

Animation Tutorials

Animation Reference

  • Bio Motion Lab - A rotateable walk cycle with different parameters (male female, happy sad, heavy light)
  • ARTnatomy Artist friendly facial antomy (start on level 2). A flash based web application that allows you to sort and isolate with opacity between the muscles, skin and skull.
  • Posemaniacs - Essential for capturing the essence of a character in a short span of time
  • The Facial Expression Repertoire by Filmakademie Baden-Wuerttemberg

Rigging

Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an to pose and animate the character.

The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a or an Animator.

Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.

Free Rigs

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books

Pages in This Category

Subcategories

This category has only the following subcategory.

Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

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