Difference between revisions of "Category:Animation"

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(Animation Reference moved to CategoryReferenceAnimation)
("I want to be animator" thread)
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== Animation Tutorials ==
 
== Animation Tutorials ==
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* [http://www.polycount.com/forum/showthread.php?t=105589 I want to be animator] thread on the Polycount forum with a bunch of useful links.
 
* [http://www.3dtotal.com/ffa/tutorials/maya/pose_animation/pose1.php Pose to Pose Pop-Through Animation] by [http://keithlango.com Keith Lango]
 
* [http://www.3dtotal.com/ffa/tutorials/maya/pose_animation/pose1.php Pose to Pose Pop-Through Animation] by [http://keithlango.com Keith Lango]
 
* [http://www.idleworm.com/how/anm/02w/walk1.shtml The Walk Cycle] tutorial by [http://www.angryanimator.com Dermot O’ Connor]
 
* [http://www.idleworm.com/how/anm/02w/walk1.shtml The Walk Cycle] tutorial by [http://www.angryanimator.com Dermot O’ Connor]

Revision as of 17:30, 5 October 2012

Articles about animation for games.


Animation Theory

Animation Tutorials

Rigging

Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an to pose and animate the character.

The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a or an Animator.

Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.

Free Rigs

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books

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Subcategories

This category has only the following subcategory.

Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

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