Difference between revisions of "Category:Animation"

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= [[Category:Animation]] =
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Animation for games.
Articles about animation for games.
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== Animation Theory ==
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* [http://www.freetoon.com/prestonblair Cartoon Animation] by [http://en.wikipedia.org/wiki/Preston_Blair Preston Blair]
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* [http://www.animationarena.com/principles-of-animation.html 28 Principles of Animation] by [http://en.wikipedia.org/wiki/Walt_Stanchfield Walt Stanchfield]
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* [http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/lasseter_s94.htm Tricks to Animating Characters with a Computer] by [http://en.wikipedia.org/wiki/John_Lasseter John Lasseter]
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* [http://www.animationarena.com/acting-and-animation.html Acting and Animation] by [http://www.doronmeir.com Doron A. Meir]
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* [http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem Dealing with gimbal lock] by [http://www.guerrillacg.org/presenters/andrew-silke Andrew Silke]
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* [http://www.lettersofnote.com/2010/06/how-to-train-animator-by-walt-disney.html Letters of Note - How to Train an Animator] by Walt Disney
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== Animation Tutorials ==
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* [http://www.polycount.com/forum/showthread.php?t=105589 I want to be animator] thread on the Polycount forum with a bunch of useful links.
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* [http://www.3dtotal.com/ffa/tutorials/maya/pose_animation/pose1.php Pose to Pose Pop-Through Animation] by [http://keithlango.com Keith Lango]
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* [http://www.idleworm.com/how/anm/02w/walk1.shtml The Walk Cycle] tutorial by [http://www.angryanimator.com Dermot O’ Connor]
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* [http://www.anticz.com/learn.htm Animation tutorials] by [http://www.anticz.com Mike Brown] (theory, gimbal lock, rigging, walk cycles)
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* [http://animationclinic.com/ The Animation Clinic: Animation Training for the Masses] ($) by [http://keithlango.com Keith Lango]
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* [http://spungella.blogspot.com/2008/06/animation-links-tools-tutorials-and.html Spungella] Many tutorials and links, great resource for Portfolio Tips, Animation Resources, and Rigs
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* [http://andres.aniguild.com/animation_resources.htm Great Links at AndyToons] More links, Tutorials, Interviews with Great Animators etc.gathered by [http://andres.aniguild.com/email.htm Andres G. Lazaro]
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* [http://www.angryanimator.com/word/test/ The Angry Animator] Bouncing Ball, Walk Cycle, and Lip Sync Tutorials by Dermot O' Conner
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* [http://animationbuffet.blogspot.com/2008/03/norman.html Manipulating Rigs] at Animation Buffet (norman rig but can be applied to any rig) by Nair Archawattana
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* [http://www.jasonryananimation.com/ Jason Ryan Animation]
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* [http://www.traptcg.com/ TraptCG - animation tutorials as well as others.]
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== Rigging ==
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Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an [[Category:Animation|Animator]] to pose and animate the character.
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The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a [[Category:TechnicalArt|Technical Artist]] or an Animator.
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Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.
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* [http://udn.epicgames.com/Three/UT3CustomCharacters.html Creating Custom Characters for UT3] by [http://www.epicgames.com/ Epic Games] is an overview of how to setup characters for Unreal using 3ds Max. See also [http://udn.epicgames.com/Three/CreatingAnimations.html#Character%20Setup%20and%20Rigging Creating Animations for the Unreal Engine: Character Setup and Rigging].
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* [http://www.3dtotal.com/team/Tutorials/face_rig/face_rig.php Facial  Rigging Tutorial] by [http://www.aldenfilion.com/ Alden Filion]. Rigging up a  control board with the help of a script.
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* [http://www.viefex.com/view_tutorial.php?viewkey=066b82ab86dff8a46af6&page=1&viewtype=&category=3 Facial Control Board Tutorial] by [http://www.jessesandifer.com/ Jesse Sandifer]. A video  tutorial that outlines the same method but walks you through it  manually, good info to know.
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* [http://www.polycount.com/forum/showthread.php?t=68446 Wrinkle Map Wiring in 3dsMax] by [http://vigville.com/ Mark  "Vig" Dygert]
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* [http://boards.polycount.net/showthread.php?p=1021761#post1021761 3ds  Max - Cloth Sim to Bones] by [http://www.vigville.com Mark  "Vig" Dygert]
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* [http://www.hyperent.com/Hyp-Tutorial-Cloth-001.php Multi Layer Cloth Basics] by [http://www.hyperent.com/ Paul  Hormis]
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* [http://www.hyperent.com/Hyp-Tutorial-Cloth-002.php Creating Collision Meshes Using Conform Wrap] by [http://www.hyperent.com/ Paul Hormis]
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* [http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Using Cloth to Simulate Chains] by [http://www.hyperent.com/ Paul  Hormis]
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* [http://www.hippydrome.com/ Articulation] by [http://www.hippydrome.com Brian Tindall], Character Technical Director at Pixar
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* [http://www.rigging101.com/ Rigging 101] by [http://www.javiersolsona.com/ Javier Solsona] Maya rigging tutorials and resources
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* [http://www.anzovin.com/products/tsm2maya.html The Setup Machine] Maya rigging made simple
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* [http://www.insomniacgames.com/research_dev/articles/2010/1525305 MEL Scripting for Animators] from Insomniac Games
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== Free Rigs ==
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* [http://www.polycount.com/forum/showthread.php?t=78223 Animators: Free rigged characters online?] from the Polycount forum
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== Motion Capture ==
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Sources for free motion capture (mocap).
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* http://mocap.cs.cmu.edu/ ([http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database bvh format for 3ds Max here])
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* http://stockmoves.e-motek.com/
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* http://www.mocapdata.com/
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* http://freemotionfiles.blogspot.com/
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== Blogs, Podcasts, Etc. ==
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* http://www.navone.org/blogger/  Victor Navone's blog (The alien song guy who works for Pixar now)
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* http://animationpodcast.com/  Animation Pod Cast
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* [http://www.speakingofanimation.com/ Speaking of Animation] - Podcasts with Industry Professionals on current releases by [http://www.speakingofanimation.com/about/ Ben Willis, Adam Strick, Jacob Gardner, Stephen Melagrano]
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* [http://www.carlosbaena.com Carlos Baena's Blog]
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* [http://theyellingrocket.blogspot.com/ The Yelling Rocket]
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== Must Read Books ==
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* [http://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707/ The Illusion of Life] by Ollie Johnston and Frank Thomas
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* [http://www.theanimatorssurvivalkit.com The Animator's Survival Kit] by [http://www.theanimatorssurvivalkit.com/biography.html Richard Williams]
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* [http://www.amazon.com/Drawn-Life-Classes-Stanchfield-Lectures/dp/0240810961 Drawn to Life] by Walt Stanchfield
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* [http://www.amazon.com/Animators-Workbook-Step-Step-Techniques/dp/0823002292/ The Animators Workbook] by Tony White
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* [http://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0471789208/ Stop Staring] by Jason Osipa
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* [http://www.amazon.de/gp/product/0240810767/ Directing the Story] by Francis Glebas
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* [http://www.anamie.com/anamie_home.html Anamie - simplified Drawing/planning animation] by
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* [http://www.amazon.de/gp/product/0811850161/ Draw the Looney Toons] by Dan Romanelli
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== Pages in This Category ==
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[[Category:Discipline]]
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Latest revision as of 20:11, 27 May 2016

Animation for games.

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Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

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