Difference between revisions of "Category:EnvironmentFoliage"

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== Foliage Tutorials ==
 
== Foliage Tutorials ==
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.
 
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.
 
 
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.
 
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.
 
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.
 
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.
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* [[NormalMap|NormalMap]]
 
* [[NormalMap|NormalMap]]
  
 +
== Foliage Examples ==
 +
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.
 +
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.
  
 
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]
 
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]

Revision as of 20:09, 27 November 2014

Foliage

Topics about foliage and vegetation in games.

Foliage Tutorials

Foliage Tools

These tools are useful for creating game-resolution models.

Foliage Rendering

Foliage Examples

Pages in category "EnvironmentFoliage"

The following 3 pages are in this category, out of 3 total.

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