Difference between revisions of "Category:EnvironmentFoliage"

From polycount
Jump to: navigation, search
Line 15: Line 15:
 
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes & textures.
 
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes & textures.
 
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.
 
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.
 
 
  
 
===3ds Max===
 
===3ds Max===

Revision as of 20:26, 27 November 2014

Foliage

Topics about foliage and vegetation in games.

Foliage Tutorials

General Techniques

3ds Max

Maya

CryEngine

Unity

UDK

Foliage Tools

These tools are useful for creating game-resolution models.

Stand Alone

3ds Max

UDK

Foliage Rendering

Foliage Examples

Pages in category "EnvironmentFoliage"

The following 3 pages are in this category, out of 3 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools