Difference between revisions of "Category:EnvironmentModularity"

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= Category Environment Modularity =
 
 
Topics about making modular environment art for games.  
 
Topics about making modular environment art for games.  
  
 
Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.
 
Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.
  
 
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== Pages in This Category ==
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== Modular Design & Workflow ==
 
== Modular Design & Workflow ==
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== More Information ==
 
== More Information ==
* [[Category:ConceptEnvironment]]
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* [[:Category:ConceptEnvironment]]
* [[Category:EnvironmentModeling]]
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* [[:Category:EnvironmentModeling]]
* [[Category:EnvironmentTexturing]]  
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* [[:Category:EnvironmentTexturing]]  
* [[Category:GameDesign]]
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* [[:Category:GameDesign]]
  
 
[[Category:Environment]] [[Category:EnvironmentModeling]]
 
[[Category:Environment]] [[Category:EnvironmentModeling]]

Revision as of 20:48, 24 September 2014

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see for more.

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

More Information

Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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