Difference between revisions of "Category:EnvironmentModularity"

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= Category Environment Design =
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= Category Environment Modularity =
Topics about designing levels and environments in games.
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Topics about making modular environment art for games.  
  
== Environment Design ==
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Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.
* [http://boards.polycount.net/showthread.php?t=51254 Maintaining the suspension of disbelief...] Polycount thread<<BR>>Discussion about the importance of using imperfection to create believable worlds.
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* [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]''<<BR>>A ton of tutorials and articles about designing levels with the Unreal Technology.
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* [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''<<BR>>A ton of useful tutorials and design tips about creating levels.
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== Pages in This Category ==
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== Modular Design ==
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How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more.
  
== Modular Design & Worflow ==
 
* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design and texture modular sci-fi wall panels.
 
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
 
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.
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* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<<BR>>A modular city building and its texture sheet.
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* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''<<BR>>Breaking up a building into modular pieces and designing the texture sheet.
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* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] - by ''[http://www.adambromell.com Adam 'adamBrome' Bromell]''<<BR>>Breaking an environment down into modular pieces.
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* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] - by ''[http://chrisholden.net/ Chris 'cholden' Holden]''<<BR>>Environment design & modular workflow.
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* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
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== Modular Workflow ==
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How to create modular environment pieces.
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3.
 
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3.
 
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
 
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
 
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.
 
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
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* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram 'Peris' Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
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* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<<BR>>A modular city building and its texture sheet.
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* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design and texture modular sci-fi wall panels.
* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]''<<BR>>Breaking up a building into modular pieces and designing the texture sheet.
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* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''<<BR>>Breaking an environment down into modular pieces.
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* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''<<BR>>Environment design & modular workflow.
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* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
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== More Information ==
 
== More Information ==
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* [[Category:EnvironmentModeling]]
 
* [[Category:EnvironmentModeling]]
 
* [[Category:EnvironmentTexturing]]  
 
* [[Category:EnvironmentTexturing]]  
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* [[Category:GameDesign]]
  
== Pages in This Category ==
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[[Category:EnvironmentModeling]]
 
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[[Category:Environment]] [[Category:EnvironmentModeling]]
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Revision as of 04:43, 19 September 2010

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


Pages in This Category

Modular Design

How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see for more.

Modular Workflow

How to create modular environment pieces.

More Information

Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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