Difference between revisions of "Category:EnvironmentModularity"

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* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design and texture modular sci-fi wall panels.
 
* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design and texture modular sci-fi wall panels.
 
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
 
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
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* [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread <<BR>>How to work around UDK modular problems.
  
 
== More Information ==
 
== More Information ==

Revision as of 10:09, 20 November 2010

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


Pages in This Category

Modular Design

How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see for more.

Modular Workflow

How to create modular environment pieces.

More Information

Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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