Difference between revisions of "Category:EnvironmentModularity"

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(Modular Floor Tiles thread)
("Modular design within games" thread link)
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* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] - by ''[http://chrisholden.net/ Chris 'cholden' Holden]''<<BR>>Environment design & modular workflow.
 
* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] - by ''[http://chrisholden.net/ Chris 'cholden' Holden]''<<BR>>Environment design & modular workflow.
 
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
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* [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games] - a Polycount thread <<BR>> Research about modular methods.
  
 
== Modular Workflow ==
 
== Modular Workflow ==

Revision as of 10:12, 20 November 2010

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


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Modular Design

How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see for more.

Modular Workflow

How to create modular environment pieces.

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Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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