Difference between revisions of "Category:EnvironmentModularity"

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(Modular Mount & Blade link)
(Johnstone talk, Johnstone ZBC link, Modular Workflow merged)
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== Modular Design ==
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== Modular Design & Workflow ==
How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more.
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How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more.
  
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.
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* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by ''[http://www.tylerwanlass.com/ Tyler Wanlass]''<<BR>>Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 
* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by ''[http://www.tylerwanlass.com/ Tyler Wanlass]''<<BR>>Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by ''[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke]''<<BR>>Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
 
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by ''[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke]''<<BR>>Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
 
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* [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>> East Coast Game Conference slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
== Modular Workflow ==
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3.
How to create modular environment pieces.  
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* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
 
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* [[ModularMountAndBlade|Modular Mount & Blade]] - by ''[http://wypierpapier.blogspot.com/ 'gutekfiutek']'' <<BR>>Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
 
* [[ModularMountAndBlade|Modular Mount & Blade]] - by ''[http://wypierpapier.blogspot.com/ 'gutekfiutek']'' <<BR>>Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3.
 
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
 
 
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.
 
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.
 
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram 'Peris' Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram 'Peris' Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.

Revision as of 08:54, 26 September 2011

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


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Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see for more.

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Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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