Difference between revisions of "Category:EnvironmentModularity"

From polycount
Jump to: navigation, search
(Investigation into Modular Design within Computer Games)
(Makkon's thread)
Line 13: Line 13:
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more.
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more.
  
 +
* [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by ''[http://www.polycount.com/forum/member.php?u=14498 'Makkon']''<<BR>>Polycount forum thread with great visual breakdowns of modular tabeltop models.
 
* [[attachment:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by ''[http://www.polycount.com/forum/member.php?u=37149 Scott Jones]''<<BR>>Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
 
* [[attachment:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by ''[http://www.polycount.com/forum/member.php?u=37149 Scott Jones]''<<BR>>Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.

Revision as of 11:01, 4 February 2013

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


Pages in This Category

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see for more.

More Information

Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools