Difference between revisions of "Category:EnvironmentModularity"

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* [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games] - a Polycount thread <<BR>> Research about modular methods.
 
* [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games] - a Polycount thread <<BR>> Research about modular methods.
 
* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass] that covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 
* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass] that covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
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* [http://www.thiagoklafke.com/modularenvironments.html]] - a tutorial by [[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke] that covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation]
  
 
== Modular Workflow ==
 
== Modular Workflow ==

Revision as of 10:29, 12 July 2011

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


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Modular Design

How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see for more.

Modular Workflow

How to create modular environment pieces.

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Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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