Difference between revisions of "Category:GameDesign"

From polycount
Jump to: navigation, search
(Talk)
 
(Moving content to Game design)
 
(27 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
+
Game design is about creating the overall game experience for the player.
Describe [[GameDesign]] here.
+
 
+
''Video Game Design Terms''
+
Please cite a term's source.
+
 
+
'''The Four Player Temperments'''
+
<br>
+
''The Logistical Player''
+
* Drawn to optimisation, planning, trading
+
* Behaves with caution, meticulousness
+
* Tolerant of repitition, rules, procedures
+
''The Tactical Player''
+
* Drawn to improvisation, operation, controlling single characters, thinking on the spot
+
* Behaves with impulsiveness, competence
+
* Tolerant of risk, speed, noise (in the 'signal to noise' sense)
+
''The Strategic Player''
+
* Drawn to problem solving, hypothesising, controlling multiple units, thinking ahead
+
* Behaves with logic, perfectionism
+
* Tolerant of complexity
+
''The Diplomatic Player''
+
* Drawn to harmonising, imagining, co-operation
+
* Behaves with empathy, morality (their personal morality)
+
* Tolerant of impressionism
+
''source: http://onlyagame.typepad.com/only_a_game/2005/08/towards_dgd2.html''
+

Latest revision as of 12:35, 30 November 2014

Game design is about creating the overall game experience for the player.

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools