Difference between revisions of "Category:GameDesign"

From polycount
Jump to: navigation, search
(fixing dead links)
(Motivating Players in Open World Games)
Line 20: Line 20:
 
This section is about designing game environments, also called "levels".
 
This section is about designing game environments, also called "levels".
  
 +
* [http://blog.joelburgess.com/2011/03/gdc-2011-transcript-motivating-players.html#more GDC 2011 Transcript: Motivating Players in Open World Games] by ''Joel Burgess''
 
* [http://www.gamasutra.com/blogs/JeremyPrice/20110318/7258/Applying_the_Elements_of_Design_and_Principles_of_Design_in_Level_Art.php Applying the Elements of Design and Principles of Design in Level Art] by ''Jeremy Price''
 
* [http://www.gamasutra.com/blogs/JeremyPrice/20110318/7258/Applying_the_Elements_of_Design_and_Principles_of_Design_in_Level_Art.php Applying the Elements of Design and Principles of Design in Level Art] by ''Jeremy Price''
 
* [http://forums.epicgames.com/showthread.php?t=583689 Gears Of War Multiplayer Map Theory] by ''Lee Perry''
 
* [http://forums.epicgames.com/showthread.php?t=583689 Gears Of War Multiplayer Map Theory] by ''Lee Perry''

Revision as of 09:33, 23 July 2011

Category Game Design

All about game design.


Pages in This Category

Game Design

This section is about designing the overall experience for the player.

Level Design

This section is about designing game environments, also called "levels".

Game Design Blogs

More Information

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools