Difference between revisions of "Category:Rendering"

From polycount
Jump to: navigation, search
(table colors)
Line 6: Line 6:
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Game Rendering Terminology]]  
+
|<#000000>| [[Game Rendering Terminology]]  
 
|-
 
|-
| [[Offline vs. Real-Time Rendering]]  
+
|<#000000>| [[Offline vs. Real-Time Rendering]]  
 
|-
 
|-
| [[Game Rendering Primers]]  
+
|<#000000>| [[Game Rendering Primers]]  
 
|}
 
|}
  
 
<<BR>>
 
<<BR>>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Rendering]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Rendering]]

Revision as of 11:56, 28 June 2010

Category: Rendering

This page is to help game artists understand how a game engine renders their artwork.

Game Rendering Terminology
Offline vs. Real-Time Rendering
Game Rendering Primers

<
>

Personal tools
Namespaces

Variants
Actions
Navigation
Tools