Difference between revisions of "Category:Rendering"

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Topics explaining how game engines render an artist's artwork.
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Rendering]]
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= Category: Rendering =
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This page is to help game artists understand how a game engine renders their artwork.
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{| border="1" cellpadding="2" cellspacing="0"
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|  [[Game Rendering Terminology]]
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|-
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|  [[Offline vs. Real-Time Rendering]]
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|-
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|  [[Game Rendering Primers]]
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|}
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== Offline Rendering vs. Real-Time Rendering ==
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* ''"Offline rendering systems, such as those used in CAD applications, stress accuracy over frame rate... each frame of animation might take hours to render. Real-time renderers, like game engines and simulators, tend to emphasize constant frame rate to keep animations smooth and fluid, and are willing to sacrifice both geometric and texture detail in order to do this."'' - from the [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
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== Game Rendering Primers ==
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These articles help artists understand how game engines work, so they can learn how to build art that performs better.
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* [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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* [http://www.ericchadwick.com/examples/provost/byf2.html Beautiful, Yet Friendly Part 2: Maximizing Efficiency] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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* [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] - by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
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* [http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/ The Direct3D Graphics Pipeline] - by [http://www.xmission.com/~legalize Richard Thomson]
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<<BR>>
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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Rendering]]
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Latest revision as of 20:17, 27 May 2016

Topics explaining how game engines render an artist's artwork.

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