Difference between revisions of "Category:Rigging"

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Rigging is setting up skeletons for characters/vehicles/etc. and binding vertices to them. This can involve bones, constraints, controllers, expressions, cloth, skins, etc.
 
Rigging is setting up skeletons for characters/vehicles/etc. and binding vertices to them. This can involve bones, constraints, controllers, expressions, cloth, skins, etc.
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[[Category:Technical Art]][[Category:Animation]]

Latest revision as of 13:12, 14 March 2015

Rigging is setting up skeletons for characters/vehicles/etc. and binding vertices to them. This can involve bones, constraints, controllers, expressions, cloth, skins, etc.


Pages in category "Rigging"

The following 16 pages are in this category, out of 16 total.

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