Difference between revisions of "Category:TextureFormat"

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These are texture file formats that are commonly used by game artists, but they're not the final [[Category:TextureFormatRuntime|in-game formats]].  
 
These are texture file formats that are commonly used by game artists, but they're not the final [[Category:TextureFormatRuntime|in-game formats]].  
  
Pages in this category:
+
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
  
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== Pages in This Category ==
  
* BMP
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* EXR
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== To Be Added ==
* GIF
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These pages are to be added in time:
* HDR
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* [[BMP]]
* JPEG
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* [[EXR]]
* PNG
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* [[GIF]]
* PSD
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* [[HDR]]
* TGA
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* [[JPEG]]
* TIFF
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* [[PNG]]
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* [[PSD]]
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* [[TGA]]
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* [[TIFF]]
  
 
[[Category:Texturing]]
 
[[Category:Texturing]]

Revision as of 12:39, 22 August 2010

Category Texture Format

These are texture file formats that are commonly used by game artists, but they're not the final.

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips.

Pages in This Category

To Be Added

These pages are to be added in time:

Pages in category "TextureFormat"

The following 12 pages are in this category, out of 12 total.

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