Difference between revisions of "Category:TextureFormat"

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These are bitmap file formats commonly used by game artists.
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Bitmap file formats commonly used by game artists.
 
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File formats come in two basic categories: Source files vs. Runtime files.
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* Source files are generally larger and lossless.
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* Runtime files are generally smaller and lossy, see [[:Category:TextureFormatRuntime]].
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The main reasons for converting are to save memory and to store [[MipMap]]s.
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== Source File Formats ==
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* [[BMP]]
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* [[EXR]]
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* [[GIF]]
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* [[HDR]]
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* [[JPG]]
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* [[PNG]]
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* [[PSD]]
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* [[TIF]]
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[[Category:Texturing]]
 
[[Category:Texturing]]

Latest revision as of 13:42, 14 March 2015

Bitmap file formats commonly used by game artists.


Pages in category "TextureFormat"

The following 12 pages are in this category, out of 12 total.

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