Difference between revisions of "Category:TextureFormatRuntime"

From polycount
Jump to: navigation, search
(Talk)
 
(to differentiate from non-runtime formats)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
= Category Texture Format =
+
<!-- ## page was renamed from [[Category:TextureFormat]] -->
 +
= Category Texture Format Runtime =
 +
These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.
  
 
Pages in this category:
 
Pages in this category:

Revision as of 07:38, 7 July 2010

Category Texture Format Runtime

These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.

Pages in this category:


3Dc
DDS
PVR

Pages in category "TextureFormatRuntime"

The following 7 pages are in this category, out of 7 total.

3

D

P

S

T

V

Personal tools
Namespaces

Variants
Actions
Navigation
Tools