Difference between revisions of "Category:TextureFormatRuntime"

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Revision as of 09:43, 3 August 2010

Category Texture Format Runtime

These are texture file formats that are used at runtime (in-game).

To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so must be uncompressed to be used in-game, which increases their memory cost.

Runtime formats also commonly have pre-created mip levels stored in them, so the game engine doesn't have to create the mips at runtime, which helps to reduce the time it takes to load the game level.

Pages in this category:

Pages in category "TextureFormatRuntime"

The following 7 pages are in this category, out of 7 total.

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