Difference between revisions of "Category:TextureFormatRuntime"

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(link to CategoryTextureFormat, info about mips)
(Category pages should not contain content. Content is duplicated already at Texture formats)
 
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= Category Texture Format Runtime =
 
 
These are texture file formats that are used at runtime (in-game).  
 
These are texture file formats that are used at runtime (in-game).  
  
To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so [[Category:TextureFormat|other texture formats]] must be uncompressed to be used in-game, which increases their memory cost.
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Runtime formats also commonly have pre-created [[MipMap|mip levels]] stored in them, so the game engine doesn't have to create the mips at runtime, which helps to reduce the time it takes to load the game level.
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Pages in this category:
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{| border="1" cellpadding="2" cellspacing="0"
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|<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc]
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|<#000000>| [[DDS]]
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|<#000000>| [[PVR]]
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|}
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[[Category:Texturing]]
 
[[Category:Texturing]]

Latest revision as of 13:43, 14 March 2015

These are texture file formats that are used at runtime (in-game).


Pages in category "TextureFormatRuntime"

The following 7 pages are in this category, out of 7 total.

3

D

P

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T

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