Category:TextureFormatRuntime

From polycount
Revision as of 07:38, 7 July 2010 by EricChadwick (Talk)

Jump to: navigation, search

Category Texture Format Runtime

These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.

Pages in this category:


3Dc
DDS
PVR

Pages in category "TextureFormatRuntime"

The following 7 pages are in this category, out of 7 total.

3

D

P

S

T

V

Personal tools
Namespaces

Variants
Actions
Navigation
Tools