Difference between revisions of "CharacterSculpting"

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== More Information ==
 
== More Information ==
* [[Category:Tools#A3D_Sculpting_Software|Category:Tools: 3D Sculpting Software]]  
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* [[Category:Tools#A3D_Sculpting_Software|3D Sculpting Software]]  
 
* [[BaseMesh]]  
 
* [[BaseMesh]]  
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* [[Category:Topology]]
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* [[EnvironmentSculpting]] 
 
* [[ReTopologyModeling]]
 
* [[ReTopologyModeling]]
* [[EnvironmentSculpting]]  
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* [[SubdivisionSurfaceModeling]]
  
 
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[[Category:CharacterModeling]]
 
[[Category:CharacterModeling]]

Revision as of 20:11, 26 August 2010

Character Sculpting

Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.

Hard-Surface Sculpting

Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work.

Hard edge - highpoly - a Polycount thread <
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>

More Information


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