Difference between revisions of "CollisionDetection"

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Collision detection is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.
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= Collision Detection =
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A common method to optimize collision detection is to use a [[BoundingBox|bounding box]] to simplify collision shapes.
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Terrains are easy targets for optimized collision detection since their collidable surfaces can usually be represented by a simple height map.
  
A constant drain on a 3D game engine, the systematic check to see if any intersections are occuring between significant polygons, such as my player's sword and your player's neck. See also [[BoundingBox|bounding box]].
 
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 22:16, 14 February 2015

Collision detection is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.

A common method to optimize collision detection is to use a bounding box to simplify collision shapes.

Terrains are easy targets for optimized collision detection since their collidable surfaces can usually be represented by a simple height map.


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