Difference between revisions of "DDS"

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(container explained, nvidia link)
(NVIDIA Texture Tools)
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* [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files.  
 
* [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files.  
 
* [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVIDIA Photoshop DDS Export/Import] - Load and save DDS files, many options available. <span style="font-size: x-large; color: red">!</span> No support for 64bit OS.
 
* [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVIDIA Photoshop DDS Export/Import] - Load and save DDS files, many options available. <span style="font-size: x-large; color: red">!</span> No support for 64bit OS.
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* [http://developer.nvidia.com/object/texture_tools.html NVIDIA Texture Tools] - Command-line tools for creating DDS files, GPU-accelerated, 32bit and 64bit OS support.
  
 
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[[Category:TextureFormatRuntime]]
 
[[Category:TextureFormatRuntime]]

Revision as of 11:01, 3 August 2010

DDS

DDS is a texture container file format, it stands for Direct Draw Surface.

"Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with mip maps, and can be stored in various layouts: 2D, 3D volume texture, or CubeMap environment.

DXT is a popular compression format to use inside a DDS file. DXT compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.


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