Difference between revisions of "Decal"

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(Rens example)
(Fallout 3 – Edges)
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= Decal =
 
= Decal =
A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. Commonly used for bullet marks and graffiti.
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A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. Commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.
  
[http://www.polycount.com/forum/showthread.php?p=1620115#post1620115 Area - A14] by [http://www.artbyrens.com/ Rens]
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See the article [http://simonschreibt.de/gat/fallout-3-edges/ Fallout 3 – Edges] from Simon Schreibt
  
 
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[[Category:TextureTechnique]]
 
[[Category:TextureTechnique]]

Revision as of 20:45, 1 May 2014

Decal

A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. Commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.

See the article Fallout 3 – Edges from Simon Schreibt


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