Difference between revisions of "Decal"

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Revision as of 04:42, 29 July 2014

Decal

A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid Z-Fighting.

Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.

For hard-edged decals use "alpha test" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use alpha blend instead.

See also Multitexture.

Decal Examples


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