Difference between revisions of "Deferred Shading"

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(Created page with "Deferred Shading describes the shading part of rendering pipeline. It seperates the Geometry Pass (G-Buffer) from the Light Pass. The Light is applied as a 2d postprocess T...")
 
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Latest revision as of 18:55, 2 July 2021

Deferred Shading describes the shading part of rendering pipeline.

It seperates the Geometry Pass (G-Buffer) from the Light Pass.

The Light is applied as a 2d postprocess

The other is foward shading

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